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2025-11-11-checkpointing-conversations-with-claude

When I’m deep in a long Claude session, I use what I call a checkpoint strategy. It’s basically a conversational anchor.

Let’s say Claude throws out a list of ideas or questions. Before diving into one of them, I’ll drop a quick line like:

Use this as Checkpoint A for our conversation — when we come back, track the decisions made.

That way, I can explore one branch in depth, make a few choices, then jump back to the checkpoint and pick a different path — without losing the thread of what’s already been decided.

It’s like branching in Git, but for chat. Each checkpoint keeps the flow organized while I experiment with different directions.

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Original code from @XorDev
vec2 p=(FC.xy-r*.5)/r.y*mat2(8,-6,6,8),v;for(float i,f=3.+snoise2D(p+vec2(t*7.,0));i++<50.;o+=(cos(sin(i)*vec4(1,2,3,1))+1.)*exp(sin(i*i+t))/length(max(v,vec2(v.x*f*.02,v.y))))v=p+cos(i*i+(t+p.x*.1)*.03+i*vec2(11,9))*5.;o=tanh(pow(o/1e2,vec4(1.5)));

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This Game of Life uses threejs to utilize GPUs.

Implemented by Claude Sonnet 3.5 in 5 minutes.